15 Jan Tooling Up
It’s a whole new year and we’re gearing up for our new game! I’m always excited when we start something new since there’s so much to be discovered about the game. Ideas come pouring out at lightning speed and you just want to do it all, but you do have to hold yourself back a bit so you could stand a chance of finishing it within your lifetime. With all of these ideas you have to wonder where we start! Well first thing we do is a prototype of the game to see if the game is fun as a core concept. This could take anywhere from a few hours to a few weeks depending on complexity. Once we have a prototype we move on to starting on a pre-alpha.
We’re not quite going towards pre-alpha yet. We’re still playing with this idea by creating a small part of the game to get a better sense of what we want to do. During this point in development I started work on a tool to help create the world and levels. This tool is called a Tile Map and what it does is place pieces of the world on a grid. Usually these tools are two dimensional but since our game is going to be 3D I wanted to extend it to include ground height.
Adding tiles to the grid
The Tile Mapper is still really early on but we’re able to place any 3D object on the grid at the moment and delete them. Again it’s not much but we can create prototype levels to play with.
Turning a frown upside down with the eraser
Fill out that face
Adding and Deleting tiles via Rectangle
Here’s some of the next things I’m going to work on for the tool:
- Resizing the grid
- Changing layers via hotkey
- Auto-tiling (Places the correct tiles based on a selection)
- Mesh-Merging (Maybe?)
- Tile Set creator
I’m really enjoying creating this tool. It feels very meditative and there’s a clear goal in mind with future uses for it. There will be more updates on tools that are created for our games and how we use them.